Virtual reality (VR) in the gaming market was valued at USD 7.7 billion in 2019 and is projected to reach USD 42.50 billion by 2025, registering a CAGR of 32.75% over the forecast period, 2020 – 2025. VR technology has gained widespread recognition and adoption over the past few years.
According to NewGenApps, by 2025, the worldwide user base of AR and VR games is expected to grow to 216 million users.
Himax Technologies, Inc. (NASDAQ: HIMX) a fabless semiconductor company, provides display imaging processing technologies in China, Taiwan, the Philippines, Korea, Japan, Europe, and the United States. The company operates in two segments, Driver IC and Non-Driver Products. It offers display driver integrated circuits (ICs) and timing controllers that are used in televisions, laptops, monitors, mobile phones, tablets, digital cameras, car navigation, virtual reality devices, and other consumer electronic devices. The company also designs and provides controllers for touch sensor displays; in-cell touch and display driver integration single-chip solutions; light-emitting diode driver and power management ICs; and liquid crystal on silicon micro-displays for augmented reality (AR) devices and head-up displays for automotive industry. In addition, it offers digital camera solutions, including complementary metal oxide semiconductor image sensors and wafer level optics for AR devices, 3D sensing, machine vision, and ultra-low power smart sensing, which are used in various applications, such as mobile phone, tablet, laptop, TV, PC camera, automobile, security, medical devices, home appliance, and Internet of Things. The company markets its display drivers and display-related products to panel manufacturers, agents or distributors, module manufacturers, and assembly houses; and non-driver products to camera module manufacturers, optical engine manufacturers, and television system manufacturers. Himax Technologies, Inc. was founded in 2001 and is headquartered in Tainan City, Taiwan.
Gaensel Energy, Inc. (OTC: GEGR) announced last week an evolution in its business model as a Holding Company focused in Energy, Manufacturing, Software and Technology with the acquisition of majority ownership in Metro VR Studios (https://metrovrstudios.com), a Software/Technology Company specializing in Virtual and Augmented Reality, and Artificial Intelligence.
Metro VR controls a dynamic suite of virtual reality games coming soon or currently available on industry leading platforms such as Oculus and Steam including Aerial Combat ‘Space Racers’ with Mario Kart like game play-only with VR Flying mechanics, ‘Kid Air Combat’, an Aerial Mission & Land Based Sci-Fi game, ‘Quest of the Pirate King’ a swash-buckling multiplayer high seas adventure , ‘Lost Treasures of Endor’, described as a Lara Croft meets Zelda VR fantasy adventure, and the company’s recently launched flagship game, ORION 13, a First Person “hack & slash” action-adventure.
Facebook’s (NASDAQ:FB) Oculus Quest, its second stand-alone VR headset after the Oculus Go, was the second-best-selling VR device of 2019 with 705,000 shipments worldwide, according to SuperData.
That’s still a niche market compared to PCs and phones, but the Quest’s ecosystem is steadily growing. In May, Facebook announced it sold over $100 million in virtual reality content for the Quest over the past year.
Last quarter, Facebook mainly attributed its 80% year-over-year jump in “other” revenue to robust demand for the Oculus Quest. That business, which also produces its Portal devices, generated less than 2% of Facebook’s revenue — which mostly comes from ads — but it could grow significantly over the next few years as Facebook launches additional VR devices.
Over the long term, Facebook could tightly integrate its main social network, Instagram, WhatsApp, and other services into its Oculus platform. If that happens, people could start socializing in VR spaces instead of traditional apps and pave the way for truly next-gen social media experiences.
Intel Corporation (NASDAQ: INTC) Intel CorpoIntel® True VR is an end-to-end technology solution for turning live sports events into realistic, fully immersive virtual reality experiences. The technology includes stereoscopic camera pods, Intel-based computing power, and multi-platform distribution capabilities. It’s typically set up inside sports venues, just before or day of the game.
Intel proprietary, paired-lens stereoscopic camera pods provide natural, panoramic views of the action, so you can you see realistic proportions and depth wherever you look. They’re highly portable, so they can be placed in ideal vantage points on and off the field. One to eight camera pods, each with as many as 12 cameras, are used per event.
Camera pods run on Intel® Xeon® processors. They’re connected by fiber to a mobile production studio equipped with Intel®-based servers. Intel® True VR transcodes seamlessly stitch together multiple video data feeds into a single, real-time stream using Intel® high-performance computing (HPC) and software algorithms.
The Intel® True VR turnkey app and software development kit (SDK) include application design and production. A robust software development kit supports the inclusion of stats, third-party audio and video feeds, camera switching, push notifications, analytics, and more. Experiences can be easily integrated into existing broadcast and league channels.
You can access Intel® True VR experiences on VR headsets, mobile devices, tablets, and PCs. For mobile viewing, use Samsung Gear* VR or Oculus Go headsets*, or cardboard viewers, iOS or Android OS. You can also stream on Twitter, and see highlights on Facebook 360 and YouTube 360°.
Based on latest rumors, Apple Inc (NASDAQ: AAPL) is investigating multiple ways virtual and augmented reality could be implemented into future iOS devices or new hardware products. Apple’s focus on AR/VR has ramped up over the past few years, and an augmented reality product could launch as soon as 2021.
All Things Mobile Analytic Inc. (OTC: ATMH) a U.S based publicly listed company offering a leading-edge 21st Century Enhanced Fintechnology and Telecommunications Services recently announced that the 100% acquisition of Nextchampions Holding Limited has been completed, an Internet of ThingsTechnology and Mobile Developer Holding Company including Brands and Digital Platform and Web Marketplace.
Nextchampions Holding Limited
We are passionate about transforming the relationship between customers and their final
public smart solutions through technology, in an agile and easy to understand manner,
that is always focused on their needs. We own Intellectual Properties – Software and
PayToGo – New Payment platform and Wallet Application currently for Brazil, and
moving to more Latin America countries. Despite continuing to follow a very antiquated
process, the mobile prepaid market in Latin America accounts for over 500 million phones
and 10 billion top-ups annually. This is due, in part, to the staggering amount of unbanked
people across the collective countries. In Brazil alone, over 55 million consumers do not
have a bank account.
PlayToGo – Online Betting and Gaming Platform, Legally Licensed partnership with
Betstarters , intuitive and very easy to navigate and able to find any sports on both Mobile
and Desktop platforms. Banking to be a simple process with options available in desired
currency and crypto currency as well; operating in different languages, English,
Portuguese and Spanish, among others. PlayToGo will offer customer support to address
any login issues as well.
BiTopUp – A crypto web platform that offers eGift Cards, prepaid mobile refills and other
products on a global scale, to final customer and business. Its API allow access to more
than 1700 products in 160 countries. Our Innovative line of custom consumer applications
center around our e-money digital bank account and linked to PayToGo Mastercard. We
strive to provide the ultimate consumer engagement platform by linking banking, health,
entertainment, gaming, communication, telecom and marketplace. All our apps are
developed in house by our IT tech team in Brazil, Europe and USA.
It is the intent of management that All Things Mobile Analytic Inc. (OTC: ATMH) , through various acquisitions and partnerships, will undertake operations that will allow it to offer one ubiquitous global platform to securely connect any communication provider worldwide. The Company’s management will pursue, through acquisition and agreements with providers, International Project Financing, development and management of innovative technologies that provide in-demand, practical products that make it easier for businesses and consumers to communicate, manage their finances, and process payments.
Management of the Company intends to be driven by principles of continual improvement constantly investing in research and development to create powerful new solutions to
meet the challenging needs of today’s marketplace. They intend to bring these same
principles to the Company and its projects. The brands that the Company intends to
acquire or partner with have been developed in Europe and South America. Targeted
acquisitions include disruptive technology for mobile applications for Telecommunications
and Fintech services & solutions. These potential target acquisitions are currently
developing and/or have developed applications for strategic growth and using
their technologies and customer base.